Skip to content


December 14 -X Day

Computer 7

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  •  Start-up
    • Work in Edutyping
  • Students will 
    • Complete their web page on code.org
      • Be sure you have provided the web link for lesson 9 in Google Classroom
      • Be sure you have all of the CSS items listed in your final web page project in Google Classroom and share the link.
    • Play Hour of Code games if all work is turned in and checked by the teacher.

M – At your desk

P – Work Individually

S – Hour of Code

8th Business

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  •  Start-up
    • TAPS
  • Checkbook Register Summative Activity
  • Complete Missing Work
  • JA Financial Park online activity

M – At your desk

P – Work Individually

S – Finish Checking Unit

CS Discoveries

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  •  Start-up
    • Work in Edutyping
  • Complete your Interactive Card in Code.org and turn in
    • Assignment in Google Classroom
    • Place also on Padlet
  • Work on your Game Design in Game Lab in Code.org

M – At your desk

P – Work Individually

S – Interactive Card

Posted in Uncategorized.


December 7 – Y Day

Computer 7

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  •  Start-up
    • Work in Edutyping
  • Students will participate in the Hour of Code online.

M – At your desk

P – Work Individually

S – Hour of Code

8th Business

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  •  Start-up
    • Work in Edutyping
  • Students will participate in the Hour of Code online.

M – At your desk

P – Work Individually

S – Hour of Code

CS Discoveries

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  •  Start-up
    • Work in Edutyping
  • Students will participate in the Hour of Code online.

M – At your desk

P – Work Individually

S – Hour of Code

Posted in Uncategorized.


December 6 – X Day

Computer 7

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  •  Start-up
    • Work in Edutyping
  • Students will participate in the Hour of Code online.

M – At your desk

P – Work Individually

S – Hour of Code

8th Business

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  • LOGIN
  • Check your stocks
  • KNOW the purpose of the Federal Reserve Banks
  • UNDERSTAND how the FED works.
  • BE ABLE TO identify the 12 Federal Reserve banks.
  • When your work is done

M – In your seat

P – Individual Work

S – Using a checking account properly.

CS Discoveries

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  • Know the use of keyboard input in a program.
  • Understand how to create keyboard input for a program.
  • Be Able To add instructions for keyboard input into a Game Lab project.

M – In your seat

P – Work individually on the lesson but asking peers for help.

S – Learning final pieces of Unit 3 – Chapter 1 so we can make an interactive card.  Begin stages of game development.

Posted in Uncategorized.


December 5 – Y Day

Computer 7

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  •  Start-up
    • Work in Edutyping
  • Know how to use CSS selectors to style HTML text elements
  • Understand the differences between HTML and CSS in both use and syntax.
  • Be able to create and link to an external style sheet.
  • Complete Unit 2, Lesson 10 – 13 using Pair Programming
    • Final two tabs of each lesson must be done individually, not as pairs
    • Lesson 12 we have already completed.
    • You must have completed Lesson 9 before working on in Lesson 10 – 13.

M – At your desk

P – Work on Lesson 10 – 13 Tabs 1-12 with a partner.

S – Will style; font, font size, font colors and font alignment to our website.

8th Business

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  • LOGIN
  • Check your stocks
  • KNOW the what your missing assignments are.
  • UNDERSTAND the expectations for the work that needs to be completed.
  • BE ABLE TO finish missing work, design a check and finish the “How Money is Made” videos.
  • When your work is done

M – In your seat

P – Individual Work

S – Using a checking account properly.

CS Discoveries

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  • Know the use of keyboard input in a program.
  • Understand how to create keyboard input for a program.
  • Be Able To add instructions for keyboard input into a Game Lab project.

M – In your seat

P – Work individually on the lesson but asking peers for help.

S – Learning final pieces of Unit 3 – Chapter 1 so we can make an interactive card.  Begin stages of game development.

Posted in Uncategorized.


November 29 – Y Day

Computer 7

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  •  Start-up
    • Work in Edutyping
  • Know how to use CSS selectors to style HTML text elements
  • Understand the differences between HTML and CSS in both use and syntax.
  • Be able to create and link to an external style sheet.
  • Complete Unit 2, Lesson 10 using Pair Programming
    • Tabs 13 and 14 must be done individually, not as pairs
    • You must have completed Lesson 9 before working on Tabs 13 and 14 in Lesson 10.
  • Complete Unit 2, Lesson 11 using Pair Programming

M – At your desk

P – Work on Lesson 10, Tabs 1-12 with a partner.

S – Will style; font, font size, font colors and font alignment to our website.

8th Business

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  • LOGIN
  • Check your stocks
  • Respond to the question in Google Classroom.
  • KNOW the different types of check endorsements.
  • UNDERSTAND the purpose of deposit slips.
  • BE ABLE TO fill out a deposit slip and correctly complete a check endorsement.

M – In your seat

P – Individual Work

S – Using a checking account properly.

CS Discoveries

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  • Know the use of keyboard input in a program.
  • Understand how to create keyboard input for a program.
  • Be Able To add instructions for keyboard input into a Game Lab project.
  • Use conditionals in the Game Lab – Unit 3, Lesson 11
  • Use keyboard input in the Game Lab – Unit 3 – Lesson 12
  • Use various forms of input in the Game Lab – Unit 3 – Lesson 13.

M – In your seat

P – Work individually on the lesson but asking peers for help.

S – Learning final pieces of Unit 3 – Chapter 1 so we can make an interactive card.

Posted in Uncategorized.


November 28 – X Day

Computer 7

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  •  Start-up
    • Work in Edutyping
  • Know how to use CSS selectors to style HTML text elements
  • Understand the differences between HTML and CSS in both use and syntax.
  • Be able to create and link to an external style sheet.
  • Complete Unit 2, Lesson 10 using Pair Programming
    • Tabs 13 and 14 must be done individually, not as pairs
    • You must have completed Lesson 9 before working on Tabs 13 and 14 in Lesson 10.

M – At your desk

P – Work on Lesson 10, Tabs 1-2 with a partner.

S – Will style; font, font size, font colors and font alignment to our website.

8th Business

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  • LOGIN
  • Check your stocks
  • Respond to the question in Google Classroom.
  • KNOW the parts of a check.
  • UNDERSTAND the importance of completing a check correctly.
  • BE ABLE TO fill out a check correctly.

M – In your seat

P – Individual Work

S – Using a checking account properly.

CS Discoveries

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  • Know the use of keyboard input in a program.
  • Understand how to create keyboard input for a program.
  • Be Able To add instructions for keyboard input into a Game Lab project.
  • Use conditionals in the Game Lab – Unit 3, Lesson 11
  • Use keyboard input in the Game Lab – Unit 3 – Lesson 12
  • Use various forms of input in the Game Lab – Unit 3 – Lesson 13.

M – In your seat

P – Work individually on the lesson but asking peers for help.

S – Learning final pieces of Unit 3 – Chapter 1 so we can make an interactive card.

Posted in Uncategorized.


November 20 – Y Day

Computer 7

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  •  Start-up
    • Work in Edutyping
  • Know what the expectations are for the first round of our multiple page website.
  • Understand how to evaluate or web page based on the rubric.
  • Be able to link our web page to the Google Classroom assignment.
  • Complete Unit 2, Lesson 9

M – At your desk

P – Individually work on your web pages, seeking help from neighbors.

S – Will have new pages added to our website.

8th Business

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  • LOGIN
  • Check your stocks
  • Respond to the question in Google Classroom.
  • KNOW where our Thanksgiving meal is coming from.
  • KNOW what are the 7 functions of money.
  • UNDERSTAND how money serves a purpose.
  • BE ABLE TO look at historic forms of money and identify if it meets the 7 functions of money.

M – In your seat

P – Individual Work

S – Mindful of the purpose of money.

CS Discoveries

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  • Know the use of an If-Then statement in programming.
  • Understand how to apply If-Then statements to sprite activity.
  • Be Able To use If-Then statements in programs.
  • Work with shapes and randomization – Unit 3, Lesson 5
  • Use variables to modify a sprite in Game Lab – Unit 3, Lesson 6
  • Use loops in the Game Lab – Unit 3, Lesson 9
  • Use conditionals in the Game Lab – Unit 3, Lesson 11

M – In your seat

P – Partner

S – Begin work with Sprite movement.

Posted in Uncategorized.


November 16 – Y Day

Computer 7

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  •  Start-up
    • Work in Edutyping
  • Know what the expectations are for the first round of our multiple page website.
  • Understand how to evaluate or web page based on the rubric.
  • Be able to link our web page to the Google Classroom assignment.
  • Complete Unit 2, Lesson 9

M – At your desk

P – Individually work on your web pages, seeking help from neighbors.

S – Will have new pages added to our website.

8th Business

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  • LOGIN
  • Check your stocks
  • KNOW what are the 7 functions of money.
  • UNDERSTAND how money serves a purpose.
  • BE ABLE TO look at historic forms of money and identify if it meets the 7 functions of money.

M – In your seat

P – Individual Work

S – Mindful of the purpose of money.

CS Discoveries

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  • Know the use of an If-Then statement in programming.
  • Understand how to apply If-Then statements to sprite activity.
  • Be Able To use If-Then statements in programs.
  • Work with shapes and randomization – Unit 3, Lesson 5
  • Use variables to modify a sprite in Game Lab – Unit 3, Lesson 6
  • Use loops in the Game Lab – Unit 3, Lesson 9
  • Use conditionals in the Game Lab – Unit 3, Lesson 11

M – In your seat

P – Partner

S – Begin work with Sprite movement.

Posted in Uncategorized.


November 15 – X Day

Computer 7

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  •  Start-up
    • Work in Edutyping
  • Know what the expectations are for the first round of our multiple page website.
  • Understand how to evaluate or web page based on the rubric.
  • Be able to link our web page to the Google Classroom assignment.
  • Complete Unit 2, Lesson 9

M – At your desk

P – Individually work on your web pages, seeking help from neighbors.

S – Will have new pages added to our website.

8th Business

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  • LOGIN
  • Check your stocks
  • KNOW what are the 7 functions of money.
  • UNDERSTAND how money serves a purpose.
  • BE ABLE TO look at historic forms of money and identify if it meets the 7 functions of money.

M – In your seat

P – Individual Work

S – Mindful of the purpose of money.

CS Discoveries

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  • Know how to add variables to shapes and sprites.
  • Understand how to apply a variable to x and y to create a shape or sprite.
  • Be Able To use variables and loops to create a sprite that moves on the screen.
  • Work with shapes and randomization – Unit 3, Lesson 5
  • Use variables to modify a sprite in Game Lab – Unit 3, Lesson 6
  • Use loops in the Game Lab – Unit 3, Lesson 9

M – In your seat

P – Partner

S – Begin work in Unit 3 Lesson 9.

Posted in Uncategorized.


November 13 – X Day

Computer 7

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  •  Start-up
    • Work in Edutyping
  • Know when to connect multiple web pages to a project.
  • Understand how to use HTML workspace to create new web pages.
  • Be able to link additional web pages to your main web pages for your final project.
  • Complete Unit 2, Lesson 9

M – At your desk

P – Individually work on your web pages, seeking help from neighbors.

S – Will have new pages added to our website.

8th Business

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  • LOGIN
  • Check your stocks
  • KNOW what one of the hottest toys is on the market this holiday season.
  • UNDERSTAND how the marketing of this new toy will affect demand for the product.
  • BE ABLE TO identify key facts of an article that identifies the impact demand has had and will have on a new product.
  • We will review for our test on Tuesday.

M – In your seat

P – Individual Work

S – Be ready for the econ test on Tuesday.

CS Discoveries

C – Level 0 – 1

H – Ask your teacher/table partner

Activity

  • Know how to add variables to shapes and sprites.
  • Understand how to apply a variable to x and y to create a shape or sprite.
  • Be Able To use variables and loops to create a sprite that moves on the screen.
  • Work with shapes and randomization – Unit 3, Lesson 5
  • Use variables to modify a sprite in Game Lab – Unit 3, Lesson 6
  • Use loops in the Game Lab – Unit 3, Lesson 7

M – In your seat

P – Partner

S – Begin work in Unit 3 Lesson 8.

Posted in Uncategorized.